5/9/2023 0 Comments Unearthed arcana sharpshooter![]() The arcane arrow base ability, that lets you do extra force damage is pretty much awesome. Some cool stuff here, but mostly I see “huh, I’d do that differently.” Deadly Arrow: (18th): Force damage increases to 4d6.Ever-Ready Arrow (15th): You regain one more use of Arcane Arrow a minute after you use up your second one.Possibly because you get three 3rd level abilities instead of one or two. Conjure Arrows (7th): You can create 20 mundane arrows that last for 10 minutes and then disappear.Archer’s Lore (3rd): you gain two skills that will feel a lot like a Ranger.Arcane Shot (3rd): you gain variations on that power, allowing other effects than just extra damage.Arcane Arrow (3rd): create a magical arrow in your hand as a bonus action, it does 2d6 extra force damage.So, what doe the archer give us? Arcane Archer Powers In GURPS, this sort of thing can be done in a few ways, but the best and most interesting is by the use of Imbuements, which allow you to empower arrows and other weapons with magical boosts. The four new archetypes presented are the Arcane Archer, the Knight, the Samurai, and the Sharpshooter. The 3rd level abilities usually define the archetype. In 5e, what you’re really adding isn’t different character classes in most cases (this is good), but instead adding Fighter Archetypes – which basically means you’re adding thematically unified sets of powers that show up (for the fighter) at different levels. For fighter, you get Martial Archetype boosts at 3rd level (on selection), and then 7th, 10th, 15th, and 18th. When I reposted my take on the Samurai from a year or two ago, a helpful poster aimed me at an Unearthed Arcana dedicated to the topic, specifically the samurai. He had other powers we eventually rewrote him because I didn’t use them.Īnyway: to return. When I played “Commander Samurai,” who usually just went by the title “The Commander,” in the GURPS Aeon Campaign, I mostly played him as Batman – ghosting into the situation with a ridiculously high Stealth skill, attacking with fists, guns, or telekinetically-enhanced versions of both, and then vanishing again. Partly this is a quirk of mine: when it comes time to sit down and game, I’m usually looking for a way to unwind, and delving into “what spells or powers do I have now?” isn’t as fun for me as clever ways to do more direct action. Even when magic and other superpowers are available, I tend to play characters whose main mode of interaction with bad guys is to beat the bejeezus out of them. If you take the Attack action on your first turn of a combat, you can make one additional ranged weapon attack as part of that action.I love fighters. ![]() Starting at 18th level, you are ever ready to spring into action. If you have advantage on a weapon attack against a target on your turn, you can forgo that advantage to immediately make an additional weapon attack against the same target as a bonus action. Starting at 15th level, you learn to trade accuracy for swift strikes. In addition, if you hit a creature within 5 feet of you with a ranged attack on your turn, that creature can’t take reactions until the end of this turn. Making a ranged attack roll while within 5 feet of an enemy doesn’t impose disadvantage on your roll. Close-Quarters ShootingĪt 10th level, you learn to handle yourself in close combat. You also gain proficiency in the Perception, Investigation, or Survival skill (choose one). You can take the Search action as a bonus action. Starting at 7th level, you excel at picking out hidden enemies and other threats. You regain all expended uses of it when you finish a short or long rest. On each hit, the weapon deals additional damage to the target equal to 2 + half your fighter level.The attacks ignore half and three-quarters cover.Until the end of this turn, your ranged attacks with that weapon gain two benefits against the target: As a bonus action on your turn, you can take careful aim at a creature you can see that is within range of a ranged weapon you’re wielding. Source: Unearthed Arcana 23 - Fighter Steady Aimīeginning when you choose this archetype at 3rd level, your aim becomes deadly.
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